Usually platformers on the iPad just don’t work very well due to the inherent problems of using on-screen control methods. When I first picked up Storm In A Teacup I thought it was going to be a game that I played for a short amount of time and then got bored of very quickly.
Ignoring that sign no longer seems to have been the best of ideas.
There’s a sense of satisfaction upon collecting the sticker which isn’t available in a lot of other iOS games out there that will ensure that people come back time and time again, especially if more levels are released down the line.
Storm in a teacup title how to#
A lot of the fun lies in figuring out how to get to that hidden sticker that you can usually see, but simply can’t figure out how to get. It’s entirely possible to get to the end of the level, stand on the goal and just move onto the next level, but players that do that won’t be getting the full experience of Storm In A Teacup. Throughout each of the levels there are a set amount of stars and a single, hidden sticker. The game’s life is extended by the use of collectables. This often results in the untimely death of your character and a little bit of unwanted frustration. If you’re getting into the game, and you’re concentrating on what the character is doing, not your hands, you can very easily slips off of the buttons, and with no physical feedback from them, you’re not going to know you’ve done it. While this control scheme works well for the most part it still suffers slightly from the problem experienced from a lot of games which utilise the on-screen control method. The main controls of the game is a pair of arrows, which determine if your character is going to move left or right, and a single button, which controls the teacup’s upward thrust. The aim of the game is to get your character from the start of the level to the end, collecting as many of the stars and stickers as you can before you get there. Storm In A Teacup is a physics based platformer from the guys at Cobramobile and published by the mobile publishing giant Chillingo. Flash Fact: This is actually the concept art for Jaws.